Spawn a character
Clicking a name does not place anything by itself. The bottom of the screen changes first, and you act from there.
- Open the tab.
ITEMS, thenENTITY. - Open the group.
CHARACTERS. - Select a character. The bottom line switches to character actions.
- Press
SPAWN. The character appears in the room. - Use
DROPorDELETEto remove what is already there, not to place something new.
That last point is the usual mix-up: SPAWN places, DROP and DELETE remove.
The 21 characters recorded so far
The grid runs from HUMAN, TRIPLE T and ROBOT through the monsters, then the seasonal-looking entries, and ends with CLOWN, PENGUIN, FROG, WATERMELON, STICKMAN and CUBE MAN. The header says 23, so two names are missing here and are not filled in with guesses.
Figure: a character and the white dummy, from the official artwork. Source: the game's official Roblox page.
| Character | Menu group |
|---|---|
| HUMAN | CHARACTERS |
| TRIPLE T | CHARACTERS |
| ROBOT | CHARACTERS |
| GOOP | CHARACTERS |
| GOOP BALL | CHARACTERS |
| CYCLOPS | CHARACTERS |
| SKELETON | CHARACTERS |
| ZOMBIE | CHARACTERS |
| ALIEN | CHARACTERS |
| MUMMY | CHARACTERS |
| SNOWMAN | CHARACTERS |
| GINGERBREAD | CHARACTERS |
| PUMPKIN HEAD | CHARACTERS |
| VAMPIRE | CHARACTERS |
| WEREWOLF | CHARACTERS |
| CLOWN | CHARACTERS |
| PENGUIN | CHARACTERS |
| FROG | CHARACTERS |
| WATERMELON | CHARACTERS |
| STICKMAN | CHARACTERS |
| CUBE MAN | CHARACTERS |
Skins
Skin options appear per character, not as one shared pool. To see them, select the character and press SKINS at the bottom of the screen. The panel that opens belongs to that character.
Cyclops alone carries eight: CLASSIC, FROST GIANT, LAVA CYCLOPS, SWAMP OGRE, STONE GOLEM, GOLDEN TITAN, SHADOW CYCLOPS and RAINBOW. The RELEASE code adds a Rainbow Werewolf skin, so at least one other character has skins too.
Only Cyclops and that one code reward were recorded, so this page does not claim every character has skins, or that all of them have the same number.
The physics group
A PHYSICS group sits under ENTITY and at least one entry, EVIL CLOWN, was read. The group's count and the rest of its list were never on screen, and the recorded session did not show how a physics object differs from a character in practice. It is listed here so you know the group exists, not to explain it.
The status panel on the right
When a character is in the scene, the right-hand panel shows its name, a number, four labels (PAINKE, BLOOD, PAIN, COLD), a blood counter reading 0/5, and a HIDE THE VITALS (MORE ROOM) button.
The labels read as a damage readout rather than a look setting. The panel's full behaviour was not tested, so treat this as what the screen shows and not as a damage formula. The HIDE THE VITALS button belongs with the on-screen buttons on the controls page.